Keyphrases
16th Century
50%
20th Century
5%
Accessible Instruction
50%
Anonymous Author
50%
Appropriate Machines
16%
August Wilson
55%
Automated Support
25%
Automobile Instrument
25%
Background Design
25%
Beautiful Thing
12%
Black Skin
16%
Blending Strategy
25%
Bohemia
25%
Casting Process
5%
Chaucer
50%
Color Blindness
50%
Constructedness
16%
Contemporary Context
5%
Contemporary History
5%
Cultural Dissemination
25%
Cultural Legacy
5%
Cultural Terms
5%
Digitally Delivered
16%
Elias Ashmole
25%
Embodied Reading
10%
English Culture
50%
Erotic Love
16%
Erudition
12%
Extramission
12%
Folklorists
16%
French Text
50%
Generative Behavior
25%
Georg Wilhelm Friedrich Hegel
16%
Hellenistic Poetry
50%
Historical Continuity
16%
Historicization
16%
Imbrication
33%
Imperialist
5%
Inclusive Assessment
33%
Instrument Cluster
50%
Integrated Scenarios
8%
Interim Testing
16%
Intromission
12%
Italian Renaissance
50%
John Gower
50%
John Taylor
25%
King James
25%
Learner Context
16%
Learner Roles
25%
Level of Learners
25%
Literary Dialogue
16%
Literary Relations
50%
Literature Students
25%
Lynn Nottage
16%
Manuscript Circulation
50%
Medieval French Literature
50%
Medieval Manuscripts
16%
Modern English
50%
Multidimensional Analysis
50%
New York
5%
Online Reading Comprehension
6%
Perceived Need
5%
Perception of Ease
25%
Personal Reflection
16%
Philip Sidney
25%
Philosophical Dialogue
16%
Platonic Dialogues
16%
Playwrights
11%
Political Power
50%
Popular
5%
Production History
18%
Pudendum
12%
Richard Brome
25%
Roman Period
16%
Romance Genre
50%
Romantic Comedy
50%
Saracens
50%
Scholarly Edition
50%
Sex Slavery
50%
Shakespeare's Plays
5%
Shee
50%
Summative Test
16%
Suzan-Lori Parks
16%
Synesthesia
25%
Systematic Practice
18%
Traditional Periodization
16%
Undergraduate Research Projects
16%
Usability Experience
12%
Visual Pleasure
50%
Vita nuova
50%
White Masks
16%
Wife of Bath
50%
Wife of Bath's Tale
12%
William Shakespeare
33%
Young Lords
50%
Arts and Humanities
16 th century
100%
1950s
25%
anonymous author
25%
August Wilson
58%
beautiful things
25%
Beowulf
50%
Bohemia
7%
Book Market
50%
Composing
16%
Contemporary
25%
Contemporary History
8%
Cultural terms
25%
delicacy
25%
Dissemination
25%
England
8%
English culture
50%
English society
25%
Epithet
25%
Erudition
25%
Essay writing
16%
Eternal
25%
Euphemism
25%
Feelings
50%
folklorists
16%
Gift
25%
historicization
16%
imperialist
8%
Interactive
16%
Interdependency
25%
Italian Renaissance
50%
John Donne
7%
John gower
50%
Legacy
8%
Literary Relation
25%
Male Desire
50%
masterpiece
25%
Medical texts
25%
Medieval French Literature
25%
Memorial
50%
Multi-sensory
25%
Multidimensional Analysis
50%
New York
25%
Periodization
16%
Philip Sidney
7%
Philosophical dialogue
16%
Platonic dialogues
16%
Playwrights
16%
Popular
33%
Popularization
50%
Reading Comprehension
16%
Reading Strategies
16%
Rhetorical features
16%
Roman de la Rose
25%
Romance
50%
Romantic Comedy
25%
Romantic Love
25%
Saracen
25%
scholarly edition
50%
Shakespeare
100%
Shakespeare's plays
8%
Social Control
25%
Sound
50%
Source Material
50%
Supposition
16%
Tradition
16%
Twentieth Century
8%
Under-graduate
16%
Visual Pleasure
50%
Vita nuovum
50%
White Masks
16%
Writing strategies
50%
Writing Systems
16%
Computer Science
Active Learning
50%
Algorithm Design
25%
Assessment System
25%
Biometrics
50%
Classroom Teacher
50%
Cognitive Engagement
50%
Cognitive Task Analysis
12%
Comprehensive Coverage
25%
Computer Science
12%
Constructive Engagement
50%
Contextual Inquiry
12%
Crossover Design
50%
Educational Technology
50%
Engineering Principle
12%
Essential Feature
25%
Extracting Information
25%
Facial Expression
25%
Heuristic Evaluation
12%
Information Processing
50%
Infotainment System
50%
Instructional Material
25%
Learning Experiences
75%
Machine Learning Algorithm
25%
Mathematical Method
25%
Participatory Design
12%
Research Problem
25%
Research Project
25%
Research Question
12%
Science Learning
12%
Sensor Signal Processing
50%
Student Engagement
50%
Technical Detail
25%
Theoretical Background
25%
Undergraduate Student
50%
Universal Design
50%
Usability Evaluation
50%
User Experience
12%
Visual Attention
50%