Calculated based on number of publications stored in Pure and citations from Scopus
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  • 2016

    Serious games: An evaluation framework and case study

    Wilson, D. W., Jenkins, J., Twyman, N., Jensen, M., Valacich, J., Dunbar, N., Wilson, S., Miller, C., Adame, B., Lee, Y. H., Burgoon, J. & Nunamaker, J. F., Mar 7 2016, Proceedings of the 49th Annual Hawaii International Conference on System Sciences, HICSS 2016. Sprague, R. H. & Bui, T. X. (eds.). IEEE Computer Society, p. 638-647 10 p. 7427261. (Proceedings of the Annual Hawaii International Conference on System Sciences; vol. 2016-March).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    12 Scopus citations
  • 2014

    Mitigating cognitive bias through the use of serious games: Effects of feedback

    Dunbar, N. E., Jensen, M. L., Miller, C. H., Bessarabova, E., Straub, S. K., Wilson, S. N., Elizondo, J., Burgoon, J. K., Valacich, J. S., Adame, B., Lee, Y. H., Lane, B., Piercy, C., Wilson, D., King, S., Vincent, C. & Scheutzler, R., 2014, Persuasive Technology - 9th International Conference, PERSUASIVE 2014, Proceedings. Springer Verlag, p. 92-105 14 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 8462 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    11 Scopus citations