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Collaborations and top research areas from the last five years
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WaterSim America: A transactional design approach to creating and assessing a water sustainability game with adaptive feedback and an embodied platform experiment
Lauer, C. (PI), Craig, S. (CoI) & Johnson, M. (CoI)
National Science Foundation (NSF)
8/15/23 → 7/31/27
Project: Research project
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CAREER: Rhythmic Pixel Region Interface Systems for Efficient, Performant, and Precise Augmented Reality
LiKamWa, R. (PI) & Johnson, M. (CoI)
National Science Foundation (NSF)
4/1/20 → 3/31/25
Project: Research project
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Combining Smartphone Light Detection and Ranging with Augmented Reality to Enhance Position - Based Teaching and Learning in STEM
Johnson, M. (PI)
National Science Foundation (NSF)
10/1/21 → 9/30/24
Project: Research project
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Research training in drug abuse prevention: closing the research-practice gap
Causadias, J. (CoI), Davis, K. (CoI), Ostrom, A. (CoI), Sandler, I. (CoI), Castro, F. (CoI), Davis, M. (CoI), O'Rourke, H. (CoI), Olive, M. F. (CoI), Gary, K. (CoI), Pardini, D. (CoI), Meier, M. (CoI), Wolchik, S. (CoI), Pina, A. (CoI), Lemery-Chalfant, K. (CoI), Lindstrom Johnson, S. (CoI), Brooks, S. (CoI), Daniulaityte, R. (CoI), Shiota, M. (CoI), Edwards, M. (CoI), Su, J. (CoI), Mendoza, N. (CoI), Pettigrew, J. (CoI), Tein, J.-Y. (CoI), Doane, L. (CoI), Gonzales, N. (PI), Brewer, G. (CoI), Halden, R. (CoI), Buman, M. (CoI), Berkel, C. (CoI), Sanabria, F. (CoI), White, R. (CoI), Rivera, D. (CoI), Stecher, C. (CoI), MacKinnon, D. (CoI), McNeish, D. (CoI), Jager, J. (CoI), Low, S. (CoI), Johnson, M. (CoI), Chassin, L. (CoI), Oesterle, S. (CoI), Grimm, K. (CoI), Corbin, W. (CoI), Luecken, L. (CoI) & Perez, M. (CoI)
HHS: National Institutes of Health (NIH)
7/1/21 → 6/30/24
Project: Research project
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Augmented Fluidity: Haptic vessels for online education of chemistry and fluid concepts in VR and augmented reality
LiKamWa, R. (PI) & Johnson, M. (CoI)
National Science Foundation (NSF)
8/1/19 → 7/31/23
Project: Research project
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Embodied mixed reality with passive haptics in STEM education: randomized control study with chemistry titration
Johnson-Glenberg, M. C., Yu, C. S. P., Liu, F., Amador, C., Bao, Y., Yu, S. & LiKamWa, R., 2023, In: Frontiers in Virtual Reality. 4, 1047833.Research output: Contribution to journal › Article › peer-review
Open Access1 Scopus citations -
Evaluating learning of motion graphs with a LiDAR-based smartphone application
Megowan-Romanowicz, C., O’Brien, D. J., Vieyra, R. E., Vieyra, C. & Johnson-Glenberg, M. C., 2023, In: Physics Education Research Conference Proceedings. p. 224-229 6 p.Research output: Contribution to journal › Conference article › peer-review
Open Access -
Promoting musical instrument learning in virtual reality environment: Effects of embodiment and visual cues
Yu, S., Liu, Q., Johnson-Glenberg, M. C., Han, M., Ma, J., Ba, S. & Wu, L., Jun 2023, In: Computers and Education. 198, 104764.Research output: Contribution to journal › Article › peer-review
8 Scopus citations -
STEM learning, science identity and immersivity: Giant screen films comparing 2D, 3D, and dome formats including a videogame assessment
Johnson-Glenberg, M. C., Kosa, M. & O'Rourke, H. P., Jan 12 2023, In: Frontiers in Education. 7, 1096889.Research output: Contribution to journal › Article › peer-review
Open Access3 Scopus citations -
The Additive Effects of Interactivity, Immersion, and Eudaimonia for Stress Reduction and Mood Management: A Randomized Controlled Study on Games and Virtual Reality
Kosa, M. & Johnson-Glenberg, M. C., 2023, (Accepted/In press) In: Psychology of Popular Media.Research output: Contribution to journal › Article › peer-review
Open Access
Press/Media
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Applications now open for Sun Devil 100 Class of 2024
10/13/23
1 item of Media coverage
Press/Media: Press / Media
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Water sustainability at center of new mixed-reality game
White, D., Craig, S., Lauer, C. & Johnson, M.
9/19/23
1 item of Media coverage
Press/Media: Press / Media
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Water sustainability at center of new mixed-reality game
White, D., Craig, S., Lauer, C. & Johnson, M.
9/18/23
1 item of Media coverage
Press/Media: Press / Media
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Arizona State University Researchers Provide New Insights into Virtual Reality (Embodied mixed reality with passive haptics in STEM education: randomized control study with chemistry titration)
7/28/23
1 item of Media coverage
Press/Media: Press / Media
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Research from Arizona State University Has Provided New Study Findings on Education (STEM learning, science identity and immersivity: Giant screen films comparing 2D, 3D, and dome formats including a videogame assessment)
1/31/23
1 item of Media coverage
Press/Media: Press / Media