Keyphrases
Epistemic Culture
50%
Controller
50%
Topological Space
50%
Interactive Spaces
50%
Free Improvisation
50%
Artistic Production
50%
Collaborative Practice
50%
Video Bandwidth
50%
Renao
50%
Social Protocols
50%
Real-time Instruments
50%
Media Ecology
50%
Augmented Violin
50%
Ecosystemic Approach
50%
Extracting Information
50%
Non-anthropocentric
50%
Priori Model
50%
Transmission Theory
50%
Tableware
50%
Visual Interaction
50%
Audio Mosaicing
50%
Relational Interface
50%
Social Wearables
50%
American Sign Language
50%
System Design
50%
Interactive Cinema
50%
Arts-based Research
50%
Square Root
50%
Monster
50%
Fabric Type
50%
Wavelet Basis
50%
Intentionality
50%
Cloth
50%
Gestural Input
50%
Collaborative Art
50%
Interaction Model
50%
Continuous Sensing
50%
Image Indexing
50%
Shape Retrieval
50%
Indexing Methods
50%
Performance Context
50%
Performative Spaces
50%
Practice-based
50%
Anthropocentric Design
50%
Image Search
37%
Augmented Artefacts
33%
Xerox PARC
25%
Design for Manufacturing
25%
Media Space
25%
Research Laboratories
25%
Computer Science
Feature Vector
100%
Multimedia Service
50%
Epistemic Culture
50%
Simplicial Complex
50%
Live Performance
50%
Color Component
50%
Retrieval Algorithm
50%
Granularity
50%
Language Program
50%
Concurrent Activity
50%
Material Condition
50%
Internet
50%
World Wide Web
50%
Embodied Approach
50%
Network Service
50%
Physical System
50%
Software Development Tool
50%
Video Bandwidth
50%
Control Structure
50%
Videoconferencing
50%
Novice Programmer
50%
Indexing Technique
50%
Authoring System
50%
Wavelet Transforms
50%
Social Coordination
50%
Search Engine
50%
Spatial Extent
50%
Joint Intention
50%
Software Development
50%
Development Group
50%
Cultural Dynamics
50%
Wavelet Coefficient
50%
Modeling Framework
50%
Speed-up
50%
Berkeley Mote
50%
Software Frameworks
50%
Natural Computing
50%
Social Experience
50%
Relational Approach
50%
Responsive Behavior
50%
Real Estate
50%
Image Database
50%
Dimensional Surface
25%
Structured Light
25%
Cultural Change
16%
Formal Logic
16%
Tangible Artifact
16%
Computability
16%
Arts and Humanities
Sense making
100%
Engagement
75%
Ambience
66%
Interactive Media
50%
Conditioning
50%
Narrative space
50%
Imaginary
50%
dualist
50%
Linguistics
50%
Personal narratives
50%
Technics
50%
Articulation
50%
Distributed
50%
Monster
50%
Practitioners
50%
Intersubjectivity
50%
Subjectivation
50%
Conception
50%
Performative Space
50%
Interactive
50%
Esthetics
50%
Experimental
50%
Realtime
50%
Relational
50%
Action
50%
Communication Theory
50%
Body Movement
50%
Media System
41%
Life world
33%
Mathematicians
33%
Technicity
25%
anarchist
25%
Epistemic Culture
25%
Continuous
25%
Interplay
25%
Progression
25%
A priori
25%
Process philosophy
25%
Violin
25%
Sensori-motor
25%
Tactile
25%
Gilbert Simondon
25%
Pre-reflective
25%
Michel Serres
25%
Anthropocentric
25%
Materiality
25%
Lived Experience
25%
nuances
25%
Finitude
16%
Formal Logic
16%