Keyphrases
Kickstarter
100%
Crowdfunding Campaign
75%
Massively multiplayer Online
66%
Musicians
62%
Workplace Communication
60%
Facebook Usage
50%
Rock musicians
50%
Indie Rock
50%
Artificial Intelligence in Businesses
50%
Video Games
50%
Disciplinary Knowledge
50%
Knowledge Sharing
50%
Real-time Strategy Games
50%
Work Interference
50%
Bureaucracy
50%
Bonding Capital
50%
Bridging Capital
50%
Guilds
50%
Visioning
50%
Bonding Social Capital
50%
Online Professional Development
50%
Bridging Social Capital
50%
Online Platform
50%
Problem-solving Method
50%
Style Guide
50%
Machine Learning Techniques
50%
Meeting Recordings
50%
Business Communication
50%
Generation Z (Gen Z)
50%
Organizational Structure
50%
Personal Communication
33%
Artificial Intelligence Technology
30%
Workplace
26%
Technical Communication
25%
Professional Communication
25%
Entrepreneurs
25%
Corpus Analysis
25%
Topical Analysis
25%
Scoring Method
25%
Communication Research
25%
Hybrid Workplace
25%
Professional Activity
20%
Communication Genre
20%
Strategy Games
16%
Theoretical Aspects
16%
Emotional Support
16%
Social Capital
16%
Practical Guidance
16%
Online Spaces
16%
Mobile Games
16%
Social Sciences
Artificial Intelligence
100%
Professional Communication
100%
Variance
50%
Human Resources
50%
Administrative Structure
50%
Facebook
50%
Virtual Reality
50%
Evidence-Based
50%
Research Topic
50%
Generation Z
50%
Information Exchange
50%
Information Technology
50%
Teacher Professional Development
50%
Literature Reviews
14%
Urban Economics
12%
Economic and Social Development
12%
Crowdfunding
10%
Professional Occupations
10%
Occupational Career
10%
Stereotypes
8%
COVID-19
8%
Multiple Choice Test
8%
Self-Regulation
8%
Communication Policy
8%
Social Media
8%
Intelligentsia
6%
Research Focus
6%
Comparative Study
6%
Computer Science
Mobile Technology
50%
Large Data Set
50%
Potential Benefit
50%
Machine Learning
50%
Visioning
50%
Corpus Analysis
50%
Personal Communication
50%
Communication Research
25%
Employee Privacy
25%
AI Tools
25%
Information Technology
25%
Virtual Reality
25%
Human Resource
25%
Communication Policy
16%
Communication Environment
16%
Survey Response
16%
Personal Preference
16%
Research Question
16%
Social Medium Technology
16%
Voice Communication
16%
Massive Datasets
12%
Successful Implementation
12%
Computing Power
12%
Human Computation
12%
Case Study
12%