Abstract
The pivot algorithm is a Markov Chain Monte Carlo algorithm for simulating the self-avoiding walk. At each iteration a pivot which produces a global change in the walk is proposed. If the resulting walk is self-avoiding, the new walk is accepted; otherwise, it is rejected. Past implementations of the algorithm required a time O(N) per accepted pivot, where N is the number of steps in the walk. We show how to implement the algorithm so that the time required per accepted pivot is O(Nq) with q < 1. We estimate that q is less than 0.57 in two dimensions, and less than 0.85 in three dimensions. Corrections to the O(Nq) make an accurate estimate of q impossible. They also imply that the asymptotic behavior of O(Nq) cannot be seen for walk lengths which can be simulated. In simulations the effective q is around 0.7 in two dimensions and 0.9 in three dimensions. Comparisons with simulations that use the standard implementation of the pivot algorithm using a hash table indicate that our implementation is faster by as much as a factor of 80 in two dimensions and as much as a factor of 7 in three dimensions. Our method does not require the use of a hash table and should also be applicable to the pivot algorithm for off-lattice models.
Original language | English (US) |
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Pages (from-to) | 407-429 |
Number of pages | 23 |
Journal | Journal of Statistical Physics |
Volume | 106 |
Issue number | 3-4 |
DOIs | |
State | Published - 2002 |
Keywords
- Pivot algorithm
- Polymer
- Self-avoiding walk
ASJC Scopus subject areas
- Statistical and Nonlinear Physics
- Mathematical Physics