TY - JOUR
T1 - A Multimedia Audience Response Game Show for Medical Education
AU - Pettit, Robin K.
AU - McCoy, Lise
AU - Kinney, Marjorie
AU - Schwartz, Frederic N.
N1 - Funding Information: This research was supported by HRSA grant no. Publisher Copyright: © 2014, International Association of Medical Science Educators.
PY - 2014/6/1
Y1 - 2014/6/1
N2 - Games are increasingly popular in medical education. However, there is a need for games that target today’s learners, including their preferences for active participation, social interaction, immediate feedback, and multimedia formats. With these preferences in mind, a commercially available game show template was used to develop a game show for review of medical microbiology. The game show was combined with an audience response system (“clickers”) to enable participation of all students in a large group setting. A 19-item questionnaire was used to measure students’ perceptions of the game. The questionnaire was administered after participants had played the games on three separate occasions during their first year of medical school. The response of medical students to the game shows was overwhelmingly positive. Students valued the ability of the game shows to engage them, to provide a positive learning environment, to clarify concepts, and to develop clinical thinking. The game software combined with an audience response system provides a visually rich, engaging format that could be used for a review of any basic science discipline.
AB - Games are increasingly popular in medical education. However, there is a need for games that target today’s learners, including their preferences for active participation, social interaction, immediate feedback, and multimedia formats. With these preferences in mind, a commercially available game show template was used to develop a game show for review of medical microbiology. The game show was combined with an audience response system (“clickers”) to enable participation of all students in a large group setting. A 19-item questionnaire was used to measure students’ perceptions of the game. The questionnaire was administered after participants had played the games on three separate occasions during their first year of medical school. The response of medical students to the game shows was overwhelmingly positive. Students valued the ability of the game shows to engage them, to provide a positive learning environment, to clarify concepts, and to develop clinical thinking. The game software combined with an audience response system provides a visually rich, engaging format that could be used for a review of any basic science discipline.
KW - Bravo C3 Softworks™
KW - Clicker
KW - Game show
KW - Medical microbiology
UR - http://www.scopus.com/inward/record.url?scp=84934954454&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84934954454&partnerID=8YFLogxK
U2 - 10.1007/s40670-014-0038-x
DO - 10.1007/s40670-014-0038-x
M3 - Review article
SN - 2156-8650
VL - 24
SP - 181
EP - 187
JO - Medical Science Educator
JF - Medical Science Educator
IS - 2
ER -