Amateur Musicians, Long-Term Engagement, and HCI

Isaac Wallis, Todd Ingalls, Ellen Campana, Catherine Vuong

Research output: Chapter in Book/Report/Conference proceedingChapter

23 Scopus citations

Abstract

Musical instruments have a property of long-term engagement: people frequently become so engaged with them that they practice and play them for years, despite receiving no compensation other than enjoyment. We examine this phenomenon by analysing how the intrinsic motives mastery, autonomy, and purpose are built into the design of musical instruments; because, according to the self-determination theory of motivation, these three motives impact whether an activity might be found enjoyable. This analysis resulted in the identification of seven abstract qualities, inherent to the activity of music making or to the design of musical instruments, which contribute to the three intrinsic motives. These seven qualities can be treated as heuristics for the design of human-computer interfaces that have long-term engagement. These heuristics can be used throughout the design process, from the preliminary stage of idea generation to the evaluation stage of finished prototypes. Interfaces with instrument-like long-term engagement would be useful in many applications, both inside and outside the realm of music: they seem particularly suited for applications based on the attainment of long-term goals, which can be found in fields such as physical fitness, rehabilitation, education, and many others. In this chapter, we discuss an interface prototype we created and its pending evaluation. This interface, a rehabilitative rhythm game, serves as a case study showing how the heuristics might be used during the design process.

Original languageEnglish (US)
Title of host publicationSpringer Series on Cultural Computing
PublisherSpringer
Pages49-66
Number of pages18
DOIs
StatePublished - 2013

Publication series

NameSpringer Series on Cultural Computing

Keywords

  • Extrinsic Incentive
  • Instrument Playing
  • Intrinsic Motive
  • Musical Instrument
  • Video Game

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Science Applications

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