TY - JOUR
T1 - Building Agent-Based Walking Models by Machine-Learning on Diverse Databases of Space-Time Trajectory Samples
AU - Torrens, Paul
AU - Li, Xun
AU - Griffin, William
PY - 2011/7
Y1 - 2011/7
N2 - We introduce a novel scheme for automatically deriving synthetic walking (locomotion) and movement (steering and avoidance) behavior in simulation from simple trajectory samplesWe use a combination of observed and recorded real-world movement trajectory samples in conjunction with synthetic, agent-generated, movement as inputs to a machine-learning schemeThis scheme produces movement behavior for non-sampled scenarios in simulation, for applications that can differ widely from the original collection settingsIt does this by benchmarking a simulated pedestrian's relative behavioral geography, local physical environment, and neighboring agent-pedestrians; using spatial analysis, spatial data access, classification, and clusteringThe scheme then weights, trains, and tunes likely synthetic movement behavior, per-agent, per-location, per-time-step, and per-scenarioTo prove its usefulness, we demonstrate the task of generating synthetic, non-sampled, agent-based pedestrian movement in simulated urban environments, where the scheme proves to be a useful substitute for traditional transition-driven methods for determining agent behaviorThe potential broader applications of the scheme are numerous and include the design and delivery of location-based services, evaluation of architectures for mobile communications technologies, what-if experimentation in agent-based models with hypotheses that are informed or translated from data, and the construction of algorithms for extracting and annotating space-time paths in massive data-sets
AB - We introduce a novel scheme for automatically deriving synthetic walking (locomotion) and movement (steering and avoidance) behavior in simulation from simple trajectory samplesWe use a combination of observed and recorded real-world movement trajectory samples in conjunction with synthetic, agent-generated, movement as inputs to a machine-learning schemeThis scheme produces movement behavior for non-sampled scenarios in simulation, for applications that can differ widely from the original collection settingsIt does this by benchmarking a simulated pedestrian's relative behavioral geography, local physical environment, and neighboring agent-pedestrians; using spatial analysis, spatial data access, classification, and clusteringThe scheme then weights, trains, and tunes likely synthetic movement behavior, per-agent, per-location, per-time-step, and per-scenarioTo prove its usefulness, we demonstrate the task of generating synthetic, non-sampled, agent-based pedestrian movement in simulated urban environments, where the scheme proves to be a useful substitute for traditional transition-driven methods for determining agent behaviorThe potential broader applications of the scheme are numerous and include the design and delivery of location-based services, evaluation of architectures for mobile communications technologies, what-if experimentation in agent-based models with hypotheses that are informed or translated from data, and the construction of algorithms for extracting and annotating space-time paths in massive data-sets
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U2 - 10.1111/j.1467-9671.2011.01261.x
DO - 10.1111/j.1467-9671.2011.01261.x
M3 - Article
SN - 1361-1682
VL - 15
SP - 67
EP - 94
JO - Transactions in GIS
JF - Transactions in GIS
IS - SUPPL. 1
ER -