Defining Game-Mediated Second and Foreign Language Teaching and Learning: A Review

Yuchan Gao, Elisabeth Gee

Research output: Contribution to journalReview articlepeer-review

Abstract

The game-mediated second and foreign language (GML2) field investigates how games can be used in facilitating L2 teaching and learning. This review explores how researchers define and differentiate among GML2 practices. A total of 51 publications from 2010 to 2021 were analyzed, revealing that only 40% of the publications defined GML2 practices, with the majority focused on the use of educational games. A key recommendation is that scholars clearly define specific types of GML2 practices in their empirical and conceptual work to build a more coherent body of scholarship.

Original languageEnglish (US)
JournalInternational Journal of Game-Based Learning
Volume13
Issue number1
DOIs
StatePublished - 2023

Keywords

  • Game-Mediated Learning
  • Games
  • Literature Review
  • Second and Foreign Language Teaching and Learning

ASJC Scopus subject areas

  • Education
  • Developmental and Educational Psychology

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