TY - JOUR
T1 - Effects of optical combiner and IPD change for convergence on near-field depth perception in an optical see-through HMD
AU - Lee, Sangyoon
AU - Hu, Xinda
AU - Hua, Hong
N1 - Funding Information: This work was supported by the National Science Foundation (NSF) Grant awards 0915035 and 1115489. We thank Mr. Jason Kuhn and Mr. Leonard D. Brown for helping to calculate the ray-shift amounts and proofreading the manuscript, respectively. Publisher Copyright: © 1995-2012 IEEE.
PY - 2016/5/1
Y1 - 2016/5/1
N2 - Many error sources have been explored in regards to the depth perception problem in augmented reality environments using optical see-through head-mounted displays (OST-HMDs). Nonetheless, two error sources are commonly neglected: the ray-shift phenomenon and the change in interpupillary distance (IPD). The first source of error arises from the difference in refraction for virtual and see-through optical paths caused by an optical combiner, which is required of OST-HMDs. The second occurs from the change in the viewer's IPD due to eye convergence. In this paper, we analyze the effects of these two error sources on near-field depth perception and propose methods to compensate for these two types of errors. Furthermore, we investigate their effectiveness through an experiment comparing the conditions with and without our error compensation methods applied. In our experiment, participants estimated the egocentric depth of a virtual and a physical object located at seven different near-field distances (40∼200 cm) using a perceptual matching task. Although the experimental results showed different patterns depending on the target distance, the results demonstrated that the near-field depth perception error can be effectively reduced to a very small level (at most 1 percent error) by compensating for the two mentioned error sources.
AB - Many error sources have been explored in regards to the depth perception problem in augmented reality environments using optical see-through head-mounted displays (OST-HMDs). Nonetheless, two error sources are commonly neglected: the ray-shift phenomenon and the change in interpupillary distance (IPD). The first source of error arises from the difference in refraction for virtual and see-through optical paths caused by an optical combiner, which is required of OST-HMDs. The second occurs from the change in the viewer's IPD due to eye convergence. In this paper, we analyze the effects of these two error sources on near-field depth perception and propose methods to compensate for these two types of errors. Furthermore, we investigate their effectiveness through an experiment comparing the conditions with and without our error compensation methods applied. In our experiment, participants estimated the egocentric depth of a virtual and a physical object located at seven different near-field distances (40∼200 cm) using a perceptual matching task. Although the experimental results showed different patterns depending on the target distance, the results demonstrated that the near-field depth perception error can be effectively reduced to a very small level (at most 1 percent error) by compensating for the two mentioned error sources.
KW - Near-field depth perception
KW - mixed/augmented reality
KW - optical see-through head-mounted display
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U2 - 10.1109/TVCG.2015.2440272
DO - 10.1109/TVCG.2015.2440272
M3 - Article
SN - 1077-2626
VL - 22
SP - 1540
EP - 1554
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 5
M1 - 7127036
ER -