Abstract
This theoretical paper introduces one possible avenue for measuring learner performance in virtual worlds, intended to leverage these virtual worlds as learning systems that can provide individualized learning experiences at an appropriate level of complexity for any given learner. First, we extensively define essential complexity. Then, we describe an assessment framework for finding this essential complexity in a virtual world, using a variety of embedded measurement techniques.
Original language | English (US) |
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Title of host publication | Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences |
Pages | 300-301 |
Number of pages | 2 |
Volume | 2 |
State | Published - 2010 |
Event | 9th International Conference of the Learning Sciences, ICLS 2010 - Chicago, IL, United States Duration: Jun 29 2010 → Jul 2 2010 |
Other
Other | 9th International Conference of the Learning Sciences, ICLS 2010 |
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Country/Territory | United States |
City | Chicago, IL |
Period | 6/29/10 → 7/2/10 |
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education