@inproceedings{3d79a82f1d944ae6b026256a341fd412,
title = "MHealth games as rewards: Incentive or distraction?",
abstract = "Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.",
keywords = "Design, Games, Mobile",
author = "Kevin Gary and Ryan Stoll and Pooja Rallabhandi and Mandar Patwardhan and Derek Hamel and Ashish Amresh and Armando Pina and Kevin Cleary and Zenaide Quezado",
note = "Copyright: Copyright 2018 Elsevier B.V., All rights reserved.; 7th International Conference on Digital Health, DH 2017 ; Conference date: 02-07-2017 Through 05-07-2017",
year = "2017",
month = jul,
day = "2",
doi = "10.1145/3079452.3079459",
language = "English (US)",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
pages = "209--210",
booktitle = "DH 2017 - Proceedings of the 2017 International Conference on Digital Health",
}