Skip to main navigation Skip to search Skip to main content

Modality specific assessment of video game player's experience using the Emotiv

Research output: Contribution to journalArticlepeer-review

Abstract

A growing body of literature has emerged that focuses upon cognitive assessment of video game player experience. Given the growing popularity of video gaming and the increasing literature on cognitive aspects of video gamers, there is a growing need for novel approaches to assessment of the cognitive processes that occur while persons are immersed in video games. In this study, we assessed various stimulus modalities and gaming events using an off-the-shelf EEG devise. A significant difference was found among different stimulus modalities with increasingly difficult cognitive demands. Specifically, beta and gamma power were significantly increased during high intensity events when compared to low intensity gaming events. Our findings suggest that the Emotiv EEG can be used to differentiate between varying stimulus modalities and accompanying cognitive processes.

Original languageEnglish (US)
Pages (from-to)1-6
Number of pages6
JournalEntertainment Computing
Volume7
DOIs
StatePublished - Mar 1 2015
Externally publishedYes

Keywords

  • Cognitive
  • Electroencephalographic
  • Emotiv EPOC
  • Video games

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'Modality specific assessment of video game player's experience using the Emotiv'. Together they form a unique fingerprint.

Cite this