TY - JOUR
T1 - On the practice of contemporary computer game development
T2 - An interview with Ryan Kaufman
AU - Mcallister, Kenneth S
AU - Ethan Ruggill, Judd
PY - 2011
Y1 - 2011
N2 - This interview is excerpted from a series we conducted in 2009 with William Ryan Kaufman, Project Director at Planet Moon Studios.1 Kaufman is a fifteen-year veteran of the computer game industry, which, as he notes below, is a veritable eternity. In that time he has worked as everything from a tester to a producer, and has shipped all manner of games on all manner of platforms, including Rogue Squadron, INFECTED and After Burner: Black Falcon. In this excerpt, he comments on the state of independent game development, focusing especially on issues of industrial conglomeration, content licensing and risk aversion, multi-platform development, labour relations and the future of game development as a media practice.
AB - This interview is excerpted from a series we conducted in 2009 with William Ryan Kaufman, Project Director at Planet Moon Studios.1 Kaufman is a fifteen-year veteran of the computer game industry, which, as he notes below, is a veritable eternity. In that time he has worked as everything from a tester to a producer, and has shipped all manner of games on all manner of platforms, including Rogue Squadron, INFECTED and After Burner: Black Falcon. In this excerpt, he comments on the state of independent game development, focusing especially on issues of industrial conglomeration, content licensing and risk aversion, multi-platform development, labour relations and the future of game development as a media practice.
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U2 - 10.1386/jmpr.12.1.89_7
DO - 10.1386/jmpr.12.1.89_7
M3 - Article
SN - 1468-2753
VL - 12
SP - 89
EP - 93
JO - Journal of Media Practice
JF - Journal of Media Practice
IS - 1
ER -