On the practice of contemporary computer game development: An interview with Ryan Kaufman

Kenneth S Mcallister, Judd Ethan Ruggill

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

This interview is excerpted from a series we conducted in 2009 with William Ryan Kaufman, Project Director at Planet Moon Studios.1 Kaufman is a fifteen-year veteran of the computer game industry, which, as he notes below, is a veritable eternity. In that time he has worked as everything from a tester to a producer, and has shipped all manner of games on all manner of platforms, including Rogue Squadron, INFECTED and After Burner: Black Falcon. In this excerpt, he comments on the state of independent game development, focusing especially on issues of industrial conglomeration, content licensing and risk aversion, multi-platform development, labour relations and the future of game development as a media practice.

Original languageEnglish (US)
Pages (from-to)89-93
Number of pages5
JournalJournal of Media Practice
Volume12
Issue number1
DOIs
StatePublished - 2011

ASJC Scopus subject areas

  • Education
  • Communication

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