TY - GEN
T1 - Semi-uniform, 2-different tessellation of triangular parametric surfaces
AU - Amresh, Ashish
AU - Fünfzig, Christoph
PY - 2010
Y1 - 2010
N2 - With a greater number of real-time graphics applications moving over to parametric surfaces from the polygonal domain, there is an inherent need to address various rendering bottlenecks that could hamper the move. Scaling the polygon count over various hardware platforms becomes an important factor. Much control is needed over the tessellation levels, either imposed by the hardware limitations or by the application. Developers like to create applications that run on various platforms without having to switch between polygonal and parametric versions to satisfy the limitations. In this paper, we present SD-2 (Semi-uniform, 2-Different), an adaptive tessellation algorithm for triangular parametric surfaces. The algorithm produces well distributed and semi-uniformly shaped triangles as a result of the tessellation. The SD-2 pattern requires new approaches for determining the edge tessellation factors, which can be fractional and change continuously depending on view parameters. The factors are then used to steer the tessellation of the parametric surface into a collection of triangle strips in a single pass. We compare the tessellation results in terms of GPU performance and surface quality by implementing SD-2 on PN patches.
AB - With a greater number of real-time graphics applications moving over to parametric surfaces from the polygonal domain, there is an inherent need to address various rendering bottlenecks that could hamper the move. Scaling the polygon count over various hardware platforms becomes an important factor. Much control is needed over the tessellation levels, either imposed by the hardware limitations or by the application. Developers like to create applications that run on various platforms without having to switch between polygonal and parametric versions to satisfy the limitations. In this paper, we present SD-2 (Semi-uniform, 2-Different), an adaptive tessellation algorithm for triangular parametric surfaces. The algorithm produces well distributed and semi-uniformly shaped triangles as a result of the tessellation. The SD-2 pattern requires new approaches for determining the edge tessellation factors, which can be fractional and change continuously depending on view parameters. The factors are then used to steer the tessellation of the parametric surface into a collection of triangle strips in a single pass. We compare the tessellation results in terms of GPU performance and surface quality by implementing SD-2 on PN patches.
UR - http://www.scopus.com/inward/record.url?scp=78650785366&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=78650785366&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-17289-2_6
DO - 10.1007/978-3-642-17289-2_6
M3 - Conference contribution
SN - 3642172881
SN - 9783642172885
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 54
EP - 63
BT - Advances in Visual Computing - 6th International Symposium, ISVC 2010, Proceedings
T2 - 6th International, Symposium on Visual Computing, ISVC 2010
Y2 - 29 November 2010 through 1 December 2010
ER -