TY - GEN
T1 - Tableware
T2 - 22nd International Conference on Human-Computer Interaction, HCII 2020
AU - Lyu, Yanjun
AU - Mechtley, Brandon
AU - Hayes, Lauren
AU - Sha, Xin Wei
N1 - Funding Information: For critical and technical support, we thank our research colleagues at the Synthesis Center and in the School of Arts, Media and Engineering at ASU: Shomit Barua, Assegid Kidane, Seth Thorn, Tejaswi Gowda, Connor Rawls, Todd Ingalls, and Peter Weisman. Publisher Copyright: © 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - This research develops a novel way of rethinking cultural and social behavior using computationally augmented artifacts. These ‘instruments’ provide various types of auditory feedback when manipulated by certain actions within social contexts, such as a bar or dining space. They foster affective social engagement through the habitual and explorative actions that they afford in everyday contexts, and their resulting auditory feedback. The goal is not only to observe how social interactions are affected by the manipulation of augmented artifacts, but also to observe how the sounds and manipulations affect psycho-sociological [1] changes towards more collaborative social relations during the processes of participatory sense-making [2]. In this paper, we present: a) a study of dynamic social interaction and how we instrumented tangible artifacts to reflect and induce engagement, b) a literature review that provides background for our design methodology, c) ‘vocal prototyping’–a responsive media technique for developing action-sonic mappings, d) our experimental prototype based on this design methodology.
AB - This research develops a novel way of rethinking cultural and social behavior using computationally augmented artifacts. These ‘instruments’ provide various types of auditory feedback when manipulated by certain actions within social contexts, such as a bar or dining space. They foster affective social engagement through the habitual and explorative actions that they afford in everyday contexts, and their resulting auditory feedback. The goal is not only to observe how social interactions are affected by the manipulation of augmented artifacts, but also to observe how the sounds and manipulations affect psycho-sociological [1] changes towards more collaborative social relations during the processes of participatory sense-making [2]. In this paper, we present: a) a study of dynamic social interaction and how we instrumented tangible artifacts to reflect and induce engagement, b) a literature review that provides background for our design methodology, c) ‘vocal prototyping’–a responsive media technique for developing action-sonic mappings, d) our experimental prototype based on this design methodology.
KW - Action-sonic coupling
KW - Affective computing
KW - Computationally augmented interface
KW - Dynamic of coordination
KW - Embodied interaction
KW - Engagement
KW - Ensemble interaction
KW - Participatory sense-making
KW - Responsive media
KW - Social cognition
KW - Social interaction
KW - Tangible user interaction
UR - http://www.scopus.com/inward/record.url?scp=85097255203&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85097255203&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-59987-4_24
DO - 10.1007/978-3-030-59987-4_24
M3 - Conference contribution
SN - 9783030599867
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 332
EP - 349
BT - HCI International 2020 – Late Breaking Papers
A2 - Stephanidis, Constantine
A2 - Duffy, Vincent G.
A2 - Streitz, Norbert
A2 - Konomi, Shin’ichi
A2 - Krömker, Heidi
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 19 July 2020 through 24 July 2020
ER -