Abstract
Working in a virtual world creates new opportunities available for both students and teachers and introduces new challenges to their skills and resources. In particular, virtual worlds such as Second Life (SL) offer revolutionary and innovative modes for learning. These learning spaces are referred to as Virtual Learning Environments (VLEs) (Gredler, 2001; Jenkins,2005). The guiding principle for the adoption of new VLEs by educators is that the particular features of each new Information and Communications Technology (ICT)-based tool should be used to provide specific benefits tothe students' learning environments. While virtual worlds like SL are visually very rich environments where many types of stimuli and materials can be made available to students, the question is: what ́mainstreaḿ university campus activities may be carried out completely within VLEs such as SL? We propose to explore this question and identify the potential to support teacher and learner interactions and activities within a virtual campus space of SL.
Original language | English (US) |
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Pages (from-to) | 476-498 |
Number of pages | 23 |
Journal | International Journal of Networking and Virtual Organisations |
Volume | 6 |
Issue number | 5 |
DOIs | |
State | Published - Jul 2009 |
Keywords
- Constructivist learning
- Lifelong learning
- Second Life
- Teaching
- Virtual campus
ASJC Scopus subject areas
- Computer Science Applications
- Computer Networks and Communications
- Strategy and Management
- Information Systems and Management