TY - JOUR
T1 - Using mixed reality and the three apprenticeships framework to design head-, hand- And heart-focused learning experiences for civil engineering students
AU - Ayer, Steven K.
AU - Wu, Wei
AU - Lam, Christina K.
N1 - Funding Information: Wei Wu, PhD, LEED AP, GGP, CM-BIM, A.M. ASCE, is an Assistant Professor in the Department of Construction Management in Lyles College of Engineering at California State University, Fresno. He received his Bachelor of Engineering in Built Environment and Equipment Engineering from Hunan University in China in 2004, Master of Science in Environmental Change and Management from University of Oxford in the UK in 2005, and Doctor of Philosophy in Design, Construction and Planning from University of Florida in 2010. Currently, Dr. Wu teaches courses in Construction Graphics, Design Build, BIM for Construction. Dr. Wu’s research interests include building information modeling, construction graphics and visualization, green building and sustainable construction, workforce development, cyberlearning and educational technology, construction and engineering education. Dr. Wu has published more than 40 articles and conference proceedings in these areas. Dr. Wu’s research has been funded by regional and federal agencies including a recent National Science Foundation (NSF) grant on investigating Mixed Reality (MR) for career-specific competency cultivation among construction management and engineering students. Publisher Copyright: © American Society for Engineering Education, 2019
PY - 2019/6/15
Y1 - 2019/6/15
N2 - While the building industry has a major impact on the US economy, it is one that is often criticized for poor productivity and waste resulted from interoperability. Additionally, the impending labor shortage requires that this is industry becomes one that can do more with less in order to remain effective. As part of preparing civil engineering students for careers in this industry and to design/build infrastructure that is responsive to changing societal needs, educators have aimed to replicate the processes associated with real-world projects through design/build educational activities (like the Department of Energy's (DOE) Solar Decathlon, Sacramento Municipal Utility District's (SMUD) Tiny House Competition, and DOE's Challenge Home Competition) as part of helping students situate civil engineering concepts in an authentic learning environment. Unfortunately, not all universities have the financial resources necessary to fund these types of hands-on projects. Thankfully, technology has the potential to mitigate some of these inequities. This paper presents an update on a three-year NSF-funded project that aims to: develop mixed reality (MR) technology aimed at sufficiently replicating physical design and construction learning environments to enable access to students at institutions without sufficient resources; and assess the impact of a MR-facilitated cyberlearning environment on cognitive-, affective-, and skill-based learning that occurs during traditional (in-person) design and construction activities. Human Centered Design principles and the tenets of the Carnegie Foundation's Three Apprenticeships Model (i.e., learning related to “Head”, “Hand”, and “Heart”) inform the design, development, and assessments in this project. Highlights from the first year and future plans will be discussed.
AB - While the building industry has a major impact on the US economy, it is one that is often criticized for poor productivity and waste resulted from interoperability. Additionally, the impending labor shortage requires that this is industry becomes one that can do more with less in order to remain effective. As part of preparing civil engineering students for careers in this industry and to design/build infrastructure that is responsive to changing societal needs, educators have aimed to replicate the processes associated with real-world projects through design/build educational activities (like the Department of Energy's (DOE) Solar Decathlon, Sacramento Municipal Utility District's (SMUD) Tiny House Competition, and DOE's Challenge Home Competition) as part of helping students situate civil engineering concepts in an authentic learning environment. Unfortunately, not all universities have the financial resources necessary to fund these types of hands-on projects. Thankfully, technology has the potential to mitigate some of these inequities. This paper presents an update on a three-year NSF-funded project that aims to: develop mixed reality (MR) technology aimed at sufficiently replicating physical design and construction learning environments to enable access to students at institutions without sufficient resources; and assess the impact of a MR-facilitated cyberlearning environment on cognitive-, affective-, and skill-based learning that occurs during traditional (in-person) design and construction activities. Human Centered Design principles and the tenets of the Carnegie Foundation's Three Apprenticeships Model (i.e., learning related to “Head”, “Hand”, and “Heart”) inform the design, development, and assessments in this project. Highlights from the first year and future plans will be discussed.
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M3 - Conference article
SN - 2153-5965
JO - ASEE Annual Conference and Exposition, Conference Proceedings
JF - ASEE Annual Conference and Exposition, Conference Proceedings
T2 - 126th ASEE Annual Conference and Exposition: Charged Up for the Next 125 Years, ASEE 2019
Y2 - 15 June 2019 through 19 June 2019
ER -