Abstract
In a world of open knowledge, engineering students expect from an educational program to provide practical experiences in order to get ready for the job market. Hence, design experiences, as a learning experience, are crucial for student growth, retention and engagement. Therefore, it is important to create innovative learning experiences that satisfy the achievement of these goals. In addition, such experiences need to be feasible for implementation and viable for the designer of learning - the educator. In fact, developing a design learning experience is a design task itself. Educators need to understand the student and the context in which the learning takes place in order to develop an innovative concept of a design activity. The overall purpose of introducing the context in the design endeavor is to create better solutions that suit all stakeholders but more importantly promotes inclusiveness, diversity, and equity in education by putting the student at the center of solution development. Additionally, innovation requires putting together different perspectives and knowledge. Therefore, co-designing with stakeholders is a way to spark this innovation. In this paper, we introduce the Context Canvas as a collaborative design tool to help consider the contextual factors early in the process of design learning experience development. This work in progress paper presents an example of use of the Context Canvas for redesigning a project spine course in the engineering program at our institution.
Original language | English (US) |
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Journal | ASEE Annual Conference and Exposition, Conference Proceedings |
State | Published - Aug 23 2022 |
Event | 129th ASEE Annual Conference and Exposition: Excellence Through Diversity, ASEE 2022 - Minneapolis, United States Duration: Jun 26 2022 → Jun 29 2022 |
Keywords
- Design experiences
- community-based participatory design
- context
- engineering education
- human-centered design
- problem exploration
- visual tool
ASJC Scopus subject areas
- General Engineering